Needs review · checked
Modules
BOMBANANA! Symbol Module Guide
Solve the BOMBANANA! Symbol workflow by finding the sounding shape, using one stable name, checking the current stage and confirming the color input.
Fast call
Rotate through the four symbols until the role that can hear identifies the shape producing sound. Leave the selector on that shape and describe only that symbol with a stable team name such as ‘filled star,’ ‘empty star,’ or ‘hourglass.’ Avoid listing all four shapes when the manual holder only needs the active one.
Evidence boundary
What is not confirmed yet
This page states only what the sources checked for it support. The following details are still open:
- The exact stage-to-color answer mapping has not been verified on the current build.
Needs review · checked
Sources checked and their limits are listed under Sources checked below.
The manual holder matches the description to the in-game manual and reads the answer for the current stage. The handler repeats the color, receives confirmation, presses one button, and checks that the stage advances. A repeated symbol does not guarantee a repeated color because the stage can remap the answer.
Use this loop: hear → identify → one shape name → current stage → manual lookup → one button → confirm advancement. If the sounding symbol, shape description or stage is disputed, keep hands off the buttons and rebuild that state. After a wrong input, reread the current stage and active symbol rather than recycling the previous answer.
This page does not publish an exact shape-to-color table because the current v1.0.2 manual has not been reproduced. The workflow comes from a fully read third-party guide and still needs an in-game check.
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