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Campaign levels
BOMBANANA! Has 30 Campaign Levels
BOMBANANA! has 30 handcrafted Campaign levels, plus Endless and Custom modes. Use the route bands to choose useful replay checkpoints.
Fast call
The official Steam and PlayStation listings say BOMBANANA! contains 30 handcrafted Campaign levels with increasing difficulty. Endless is separate: it uses procedurally generated, wave-based play that keeps getting harder. Custom is also separate and lets players adjust bomb difficulty, timer, module types, environmental hazards and allowed mistakes. Neither mode increases the Campaign count above 30.
Evidence boundary
What is not confirmed yet
This page states only what the sources checked for it support. The following details are still open:
- Exact level timers and compositions have not been reproduced on v1.0.2 since the official difficulty-balance change.
Needs review · checked
Sources checked and their limits are listed under Sources checked below.
A practical Campaign route is to treat levels 1–7 as basic relay training, 8–15 as the introduction of medium communication modules, 16–20 as larger state-tracking practice, 21–24 as longer multi-step information, and 25–30 as mixed hard-module tests. Replay when the same module or relay failure decides several runs; move on when failures vary and the team can explain what changed.
The third-party walkthrough used for this page contains a level-by-level timer and module table, but the official v1.0.2 notes also say level difficulty balance changed. For that reason this page does not present that table as immutable truth: each row still needs a check against the current build, with the game version recorded.
For a quick answer: Campaign ends at level 30. Endless continues beyond a fixed level route, while Custom is player-configured practice.
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